Concept
Gamification
Application of game design elements to non-game contexts to increase engagement
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Concept
Gamification
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Transcript mentions
… Jorge actually had this model of gamification patterns having essentially three pillars to it. You have the core loop, you have the metagame, and then you have the profile.
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Concept
Gamification
Application of game design elements to non-game contexts to increase engagement
Related Concepts1
Related Frameworks4
Related Practices6
Ask about this concept
Transcript mentions
… Jorge actually had this model of gamification patterns having essentially three pillars to it. You have the core loop, you have the metagame, and then you have the profile.